Uses
A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and code things. And yeah, that is a Johnny Mnemonic GIF in the background.
Design
- Figma is my primary tool for UI design these days.
- I exclusively use Adobe Illustrator for all my illustrations and vector art. It’s the ultimate tool for crafting stunning visuals.
- Adobe Photoshop is my go-to for all things image editing and pixel art. It’s the industry-standard software for creating and manipulating stunning visuals.
- Any motion graphics I create are created in Adobe After Effects. So far I haven’t found a non-Adobe product that’s as good. If anyone has suggestions please message me.
- For any 3D models and video editing I use Blender. Since 2.8 it’s become way simpler to use and in a lot of ways better than expensive paid tools like 3DS Max or Maya.
Development
- I use Visual Studio Code as my text editor.
- Google Chrome is my main browser for both development and general use.
- React is my front end Javascript library of choice. The component-centric mental model is the first thing that truly made sense to me as a designer.
- For 3D effects and image shaders I use three.js. It has a bit of a learning curve but you can do some really powerful stuff with it.
- For CSS I’ve used a myriad pre-processors and css-in-js solutions like styled-components, but these days I’m using vanilla CSS with PostCSS to get upcoming CSS features today.
- For Javascript animations I use Framer Motion, it’s a great way to add spring animations to React and three.js.
Hardware
Desktop | Custom built |
---|---|
Operating system | Windows 11 |
Processor | Intel Core i5-9400F |
Ram | 16.0 GB |
Cam | Fantech luminous C30 |
Microphone | Built-in the webcam |