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Uses

A somewhat comprehensive list of tools, apps, hardware, and more that I use on a daily basis to design and code things. And yeah, that is a Johnny Mnemonic GIF in the background.

Design

  • Figma is my primary tool for UI design these days.
  • I exclusively use Adobe Illustrator for all my illustrations and vector art. It’s the ultimate tool for crafting stunning visuals.
  • Adobe Photoshop is my go-to for all things image editing and pixel art. It’s the industry-standard software for creating and manipulating stunning visuals.
  • Any motion graphics I create are created in Adobe After Effects. So far I haven’t found a non-Adobe product that’s as good. If anyone has suggestions please message me.
  • For any 3D models and video editing I use Blender. Since 2.8 it’s become way simpler to use and in a lot of ways better than expensive paid tools like 3DS Max or Maya.

Development

  • I use Visual Studio Code as my text editor.
  • Google Chrome is my main browser for both development and general use.
  • React is my front end Javascript library of choice. The component-centric mental model is the first thing that truly made sense to me as a designer.
  • For 3D effects and image shaders I use three.js. It has a bit of a learning curve but you can do some really powerful stuff with it.
  • For CSS I’ve used a myriad pre-processors and css-in-js solutions like styled-components, but these days I’m using vanilla CSS with PostCSS to get upcoming CSS features today.
  • For Javascript animations I use Framer Motion, it’s a great way to add spring animations to React and three.js.

Hardware

DesktopCustom built
Operating systemWindows 11
ProcessorIntel Core i5-9400F
Ram16.0 GB
CamFantech luminous C30
MicrophoneBuilt-in the webcam